iOS simple controller works
This commit is contained in:
@@ -24,8 +24,8 @@
|
||||
"repositoryURL": "https://github.com/apple/swift-nio.git",
|
||||
"state": {
|
||||
"branch": null,
|
||||
"revision": "e876fb37410e0036b98b5361bb18e6854739572b",
|
||||
"version": "2.16.0"
|
||||
"revision": "40bdad80882d307abe2c0bb36cf3bd4d3e03fe04",
|
||||
"version": "2.16.1"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -15,16 +15,26 @@ struct ContentView: View {
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("Simple Controller")
|
||||
}
|
||||
|
||||
// TODO: Change these when other functionality is implemented
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("Gamepad controller")
|
||||
}
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("SLAM Controller")
|
||||
}
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("Tracking Controller")
|
||||
Text("Lidar Tracking Controller")
|
||||
}
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("Mono Camera Tracking Controller")
|
||||
}
|
||||
NavigationLink(destination: SimpleControllerView()){
|
||||
Text("Hybrid Lidar Camera Tracking Controller")
|
||||
}
|
||||
}
|
||||
.navigationBarTitle(Text("Controllers"))
|
||||
}
|
||||
.navigationViewStyle(StackNavigationViewStyle())
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,42 +15,32 @@ class PiLoader: ObservableObject {
|
||||
// Find a cleaner way to handle these properties
|
||||
@Published var throttle: Float = 0.5
|
||||
@Published var steering: Float = 0.5
|
||||
let port: Int = 50051
|
||||
var stopped = false
|
||||
|
||||
func makeClient(port: Int, group: EventLoopGroup) -> MotorControl_CarControlClient {
|
||||
let channel = ClientConnection.insecure(group: group)
|
||||
// TODO: Pass the host in based on the settings.
|
||||
.connect(host: "10.0.0.55", port: port)
|
||||
|
||||
return MotorControl_CarControlClient(channel: channel)
|
||||
}
|
||||
|
||||
func startUpdating() {
|
||||
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
|
||||
defer {
|
||||
try? group.syncShutdownGracefully()
|
||||
}
|
||||
let client = makeClient(port: self.port, group: group)
|
||||
let options = CallOptions(timeout: .seconds(rounding: 10))
|
||||
let call = client.stream_vehicle_2d(callOptions: options)
|
||||
|
||||
call.response.whenFailure { error in
|
||||
print("RecordRoute Failed: \(error)")
|
||||
self.stop()
|
||||
}
|
||||
|
||||
call.status.whenComplete { _ in
|
||||
print("Finished RecordRoute")
|
||||
self.stop()
|
||||
}
|
||||
|
||||
call.response.whenSuccess { summary in
|
||||
print("Finished")
|
||||
self.stop()
|
||||
}
|
||||
|
||||
DispatchQueue.global(qos: .userInteractive).async{
|
||||
func startUpdating(forPort port: Int, atHost host: String) {
|
||||
DispatchQueue.global(qos: .background).async{
|
||||
let group = PlatformSupport.makeEventLoopGroup(loopCount: 1)
|
||||
defer {
|
||||
try? group.syncShutdownGracefully()
|
||||
}
|
||||
let client = makeClient(port: port, host: host, group: group)
|
||||
let options = CallOptions(timeout: .seconds(rounding: 10))
|
||||
let call = client.stream_vehicle_2d(callOptions: options)
|
||||
|
||||
call.response.whenFailure { error in
|
||||
print("Failed: \(error)")
|
||||
self.stop()
|
||||
}
|
||||
|
||||
call.status.whenComplete { _ in
|
||||
print("Finished")
|
||||
self.stop()
|
||||
}
|
||||
|
||||
call.response.whenSuccess { summary in
|
||||
print("Finished")
|
||||
self.stop()
|
||||
}
|
||||
// Running in background. Do the update thread stuff.
|
||||
while (!self.stopped){
|
||||
call.sendMessage(self.createProto(), promise: nil)
|
||||
@@ -74,3 +64,12 @@ class PiLoader: ObservableObject {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func makeClient(port: Int, host: String, group: EventLoopGroup) -> MotorControl_CarControlClient {
|
||||
let channel = ClientConnection.insecure(group: group)
|
||||
// TODO: Pass the host in based on the settings.
|
||||
.connect(host: host, port: port)
|
||||
|
||||
|
||||
return MotorControl_CarControlClient(channel: channel)
|
||||
}
|
||||
|
||||
@@ -8,20 +8,18 @@
|
||||
|
||||
import Foundation
|
||||
|
||||
struct UserKeys{
|
||||
static let host = "host"
|
||||
static let port = "port"
|
||||
}
|
||||
|
||||
final class ServerData: ObservableObject{
|
||||
|
||||
// TODO: Find a way to save/represent this stuff in iOS settings/preferences (user can access via settings app).
|
||||
// Then load the below values ar runtime, from settings.
|
||||
// Ideally want to be able to open this settings page from within the app as well.
|
||||
|
||||
|
||||
@Published var port: Int = 50051
|
||||
@Published var grpcPort: Int = 50050
|
||||
@Published var host: String = "10.0.0.53"
|
||||
@Published var host: String = UserDefaults.standard.string(forKey: UserKeys.host) ?? "10.0.0.53"
|
||||
@Published var grpcPort: Int = UserDefaults.standard.integer(forKey: UserKeys.port)
|
||||
|
||||
func load(){
|
||||
// Load the server values from settings, if they had been
|
||||
// previously saved.
|
||||
// Load the server values from settings, if they had been previously saved.
|
||||
}
|
||||
|
||||
func save(){
|
||||
|
||||
@@ -6,23 +6,15 @@
|
||||
<string>Root</string>
|
||||
<key>PreferenceSpecifiers</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Group</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSTextFieldSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Name</string>
|
||||
<string>Host</string>
|
||||
<key>Key</key>
|
||||
<string>name_preference</string>
|
||||
<string>host</string>
|
||||
<key>DefaultValue</key>
|
||||
<string></string>
|
||||
<key>IsSecure</key>
|
||||
<false/>
|
||||
<string>10.0.0.53</string>
|
||||
<key>KeyboardType</key>
|
||||
<string>Alphabet</string>
|
||||
<key>AutocapitalizationType</key>
|
||||
@@ -32,29 +24,17 @@
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<string>PSTextFieldSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Enabled</string>
|
||||
<string>Port</string>
|
||||
<key>Key</key>
|
||||
<string>enabled_preference</string>
|
||||
<string>port</string>
|
||||
<key>DefaultValue</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSSliderSpecifier</string>
|
||||
<key>Key</key>
|
||||
<string>slider_preference</string>
|
||||
<key>DefaultValue</key>
|
||||
<real>0.5</real>
|
||||
<key>MinimumValue</key>
|
||||
<integer>0</integer>
|
||||
<key>MaximumValue</key>
|
||||
<integer>1</integer>
|
||||
<key>MinimumValueImage</key>
|
||||
<string></string>
|
||||
<key>MaximumValueImage</key>
|
||||
<string></string>
|
||||
<string>50051</string>
|
||||
<key>IsSecure</key>
|
||||
<false/>
|
||||
<key>KeyboardType</key>
|
||||
<string>NumberPad</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
|
||||
@@ -10,27 +10,33 @@ import SwiftUI
|
||||
|
||||
struct SimpleControllerView: View {
|
||||
@EnvironmentObject var server: ServerData
|
||||
|
||||
// Need lazy so that we can initialise with local properties.
|
||||
@ObservedObject var grpcController: PiLoader = PiLoader()
|
||||
|
||||
var body: some View {
|
||||
HStack{
|
||||
Slider(value: $grpcController.throttle, in: 0...1){_ in
|
||||
self.grpcController.throttle = 0.5
|
||||
VStack (alignment: .trailing, spacing: 0){
|
||||
Spacer()
|
||||
HStack{
|
||||
// Move this up a bit, due to being rotated.
|
||||
Slider(value: self.$grpcController.throttle, in: 0...1){_ in
|
||||
self.grpcController.throttle = 0.5
|
||||
}
|
||||
.offset(x: 200)
|
||||
.frame(width: 300)
|
||||
.rotationEffect(.degrees(270))
|
||||
Spacer()
|
||||
Slider(value: self.$grpcController.steering, in: 0...1){_ in
|
||||
self.grpcController.steering = 0.5
|
||||
}
|
||||
.frame(width:300)
|
||||
.offset(x: -50, y: -200)
|
||||
.padding()
|
||||
}
|
||||
.rotationEffect(.degrees(270))
|
||||
|
||||
Slider(value: $grpcController.steering, in: 0...1){_ in
|
||||
self.grpcController.steering = 0.5
|
||||
.onAppear(){
|
||||
self.grpcController.startUpdating(forPort: self.server.grpcPort, atHost: self.server.host)
|
||||
}
|
||||
.onDisappear(){
|
||||
self.grpcController.stop()
|
||||
}
|
||||
}
|
||||
.onAppear(){
|
||||
self.grpcController.startUpdating()
|
||||
}
|
||||
.onDisappear(){
|
||||
// Stop the gRPC updater.
|
||||
self.grpcController.stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user