Fix up visibility, move more complex car movements into subclass.
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@@ -10,12 +10,12 @@
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import Foundation
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import SwiftyGPIO
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enum ServoError: Error{
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public enum ServoError: Error{
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case invalidMinPulseWidth
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case invalidMaxPulseWidth
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}
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protocol Servo {
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public protocol Servo {
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var value: Float {get set}
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var minPulseWidth: Float {get}
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@@ -40,25 +40,25 @@ public class PWMHardwareServo : Servo{
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private var device: PWMOutput
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private var currentPulseWIdth: Float
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var minPulseWidth: Float {
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public var minPulseWidth: Float {
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get{
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return minDc * frameWidth
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}
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}
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var maxPulseWidth: Float{
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public var maxPulseWidth: Float{
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get{
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return (dcRange * frameWidth) + minPulseWidth
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}
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}
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var pulseWidth: Float{
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public var pulseWidth: Float{
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get{
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return internalValue * frameWidth
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}
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}
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var value: Float{
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public var value: Float{
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get{
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internalValue
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}
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@@ -71,7 +71,7 @@ public class PWMHardwareServo : Servo{
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}
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init?(forPin pin: PWMOutput, startingAt initialValue: Float = 0, withMinPulseWidth minPulseWidth: Float = 1000000,
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public init?(forPin pin: PWMOutput, startingAt initialValue: Float = 0, withMinPulseWidth minPulseWidth: Float = 1000000,
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withMaxPulseWidth maxPulseWidth: Float = 2000000, withFrameWidth frameWidth: Float = 20000000) throws {
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if(minPulseWidth >= maxPulseWidth){
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throw ServoError.invalidMinPulseWidth
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@@ -95,19 +95,19 @@ public class PWMHardwareServo : Servo{
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self.device.startPWM(period: Int(self.frameWidth), duty: self.minDc + self.dcRange * ((internalValue - self.minValue) / self.valueRange) * 100)
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}
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func min(){
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public func min(){
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self.value = -1
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}
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func mid(){
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public func mid(){
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self.value = 0
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}
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func max() {
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public func max() {
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self.value = 1
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}
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func detach(){
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public func detach(){
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self.device.stopPWM()
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}
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}
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@@ -12,19 +12,15 @@ import SwiftyGPIO
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protocol Vehicle2D{
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var throttle: Float {get set}
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var steering: Float {get set}
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mutating func move2D(magnitude: Float, angle: Float)
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}
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class MockVehicle: Vehicle2D {
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var throttle: Float = 0
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var steering: Float = 0
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func move2D(magnitude: Float, angle: Float) {
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}
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}
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class RPiVehicle2D: Vehicle2D{
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public class RPiVehicle2D: Vehicle2D{
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public var pwmThrottle: Servo
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public var pwmSteering: Servo
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@@ -51,13 +47,6 @@ class RPiVehicle2D: Vehicle2D{
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pwmSteering = withSteeringPin
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}
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func calibrate(){
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// Define a function that indicates how the throttle/steering should be set for given magnitude/angle to move.
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}
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func move2D(magnitude: Float, angle: Float) {
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}
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func stop(){
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pwmThrottle.detach()
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@@ -65,3 +54,46 @@ class RPiVehicle2D: Vehicle2D{
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}
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}
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public typealias ThrottleHandler = (_ magnitude: Float) -> Float
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public typealias SteeringHandler = (_ angle: Float) -> Float
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public class IntelligentPiCar : RPiVehicle2D {
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private var vehicleLength: Float?
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private var throttleFunc: ThrottleHandler?
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private var steeringFunc: SteeringHandler?
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/**:
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Calibration function for how the car moves (acoording to a bicycle model) for a given throttle/steering angle. This sets the way the
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- Parameters
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- carLength
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*/
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func calibrate(vehicleLength: Float, throttleFunc: @escaping ThrottleHandler, steeringFunc: @escaping SteeringHandler){
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// Define a function that indicates how the throttle/steering should be set for given magnitude/angle to move.
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self.vehicleLength = vehicleLength
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self.throttleFunc = throttleFunc
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self.steeringFunc = steeringFunc
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}
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/**
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Move the car by the given magnitude and angle, depending on how the is known to move with apriori throttle/steering.
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*/
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func move2D(magnitude: Float, angle: Float) {
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if let throttleFunc = self.throttleFunc {
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self.pwmThrottle.value = throttleFunc(magnitude)
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}
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if let steeringFunc = steeringFunc {
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self.pwmSteering.value = steeringFunc(angle)
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}
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}
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/**
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Move to the coordinates relative to the car. You must first calibrate the car. A bicycle model is assumed.
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*/
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func moveRelativeTo2D(x: Float, y: Float) {
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// TODO: This function, has a lot of edge cases. Also is really
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}
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}
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