Create coreslam_sisd.c
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c/coreslam_sisd.c
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70
c/coreslam_sisd.c
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/*
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coreslam_sisd.c SISD default for CoreSLAM when SSE not available.
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Adapted from code in CoreSLAM.c downloaded from openslam.org on 01 January 2014.
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Copyright (C) 2014 Simon D. Levy
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This code is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this code. If not, see <http:#www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "coreslam.h"
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#include "coreslam_internals.h"
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int
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distance_scan_to_map(
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map_t * map,
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scan_t * scan,
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position_t position)
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{
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/* Pre-compute sine and cosine of angle for rotation */
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double position_theta_radians = radians(position.theta_degrees);
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double costheta = cos(position_theta_radians) * map->scale_pixels_per_mm;
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double sintheta = sin(position_theta_radians) * map->scale_pixels_per_mm;
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/* Pre-compute pixel offset for translation */
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double pos_x_pix = position.x_mm * map->scale_pixels_per_mm;
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double pos_y_pix = position.y_mm * map->scale_pixels_per_mm;
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int64_t sum = 0; /* sum of map values at those points */
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int npoints = 0; /* number of points where scan matches map */
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int i = 0;
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for (i=0; i<scan->npoints; i++)
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{
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/* Consider only scan points representing obstacles */
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if (scan->value[i] == OBSTACLE)
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{
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/* Translate and rotate scan point to robot position */
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int x = floor(pos_x_pix + costheta * scan->x_mm[i] - sintheta * scan->y_mm[i] + 0.5);
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int y = floor(pos_y_pix + sintheta * scan->x_mm[i] + costheta * scan->y_mm[i] + 0.5);
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/* Add point if in map bounds */
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if (x >= 0 && x < map->size_pixels && y >= 0 && y < map->size_pixels)
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{
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sum += map->pixels[y * map->size_pixels + x];
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npoints++;
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}
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}
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}
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/* Return sum scaled by number of points, or -1 if none */
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return npoints ? (int)(sum * 1024 / npoints) : -1;
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}
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